End-to-end UX/UI Designer
Figma
Uppaws is a vet app that aims to help pet owners to have a more
easy and personalized veterinarian experience.
The target are pet owners, particularly those who don’t want to
wait in lines and/or prefer a more digital method to book, pay and
save medical information.
Challenge 1:
Facilitate appointment access without waiting in lines
Solution 1:
Step-by-step appointment booking
– A simplified, step-by-step process lets users book
appointments quickly and efficiently, eliminating the need to
wait in long lines and enhancing their overall experience.
Challenge 2:
Provide access to pet's Medical History
Solution 2:
Comprehensive Medical History page – This page offers users easy access to their pet’s complete medical history, including appointments, test results, exams, and medication, all organized in one place for convenience.
Challenge 3:
Reduce the costs without directly interfering with the prices
Solution 3:
Loyalty points system for cost reduction
– Users can earn loyalty points through engagement, which they
can redeem for services, effectively lowering costs without
altering product or service prices.
During the empathize phase of my project, I conducted unmoderated
remote interviews and utilized empathy maps to gain a deeper
understanding of the users I am designing for and their specific
needs.
What did I find?
Based on the research findings, the identified user groups consists
of busy pet owners who are unable to dedicate time to waiting in
lines and pet owners who occasionally choose to visit alternative
veterinary clinics either for convenience or due to financial
considerations. However, one key challenge faced by this group is
the unavailability of their pets' medical history when visiting new
veterinary clinics.
Based on the interviews, and with the help of empathy maps, I created two personas and their User Stories.
I mapped out the users’ steps to see how I could simplify their journey to help them reach their most important goals with the product.
In the define phase I created Problem Statements for a clear description of user’s needs that should be addressed
Entering in the ideation phase of the design thinking process, I first focused on conducting competitive audits - to know the successes and failures of my competition and to understand gaps in the market - and outlined the user flow.
I always start with storyboards and then paper wireframes.
Paper Wireframes are a quickly way to create and explore many
design options before I create digital wireframes.
I drafted 5 versions of each screen of the app on paper to
ensure that the elements would be well-suited to address users
pain points.
For the Home screen I intended to put all the quick actions a
pet owner might need and leave longer actions such as Medical
Information on other screens.
For the Pet Profile screen I intended to put all the actions
related with pet’s information.
Using a part of digital wireframes, I created a low-fidelity prototype.
The primary user flow I connected was booking an appointment and creating a pet profile, so the prototype could be used in a usability study.
After conducting the initial usability study, I created mockups
based on the earlier findings. These mockups served as the
foundation for developing high-fidelity prototypes, which
accurately represent the final product in terms of visual design
and functionality.
After the second usability study I revised all the project,
remade the Design System and created a new final high-fidelity
prototype.
I conducted two rounds of moderated usability studies, with 5 participants each (all pet owners):
For this project, my goal was to design a solution that would not
only support veterinarians but also empower pet owners, who are the
primary users. During the research phase, I uncovered three key pain
points: time, access to medical information, and cost. These
findings validated my initial assumptions and became the foundation
of the app’s design.
To address these challenges, I designed an app that:
Opportunities for Improvement
With more experience, I recognize accessibility as a key area for
improvement. If I were to revisit this project, I would: